I am a 3D generalist with a background in traditional art. I specialize in 3D Hard Surface modeling and PBR Texturing.
● Create high quality vehicle assets using traditional hard surface modeling techniques
● Generate baked down meshes with unique normal maps to complete the smaller details in the vehicle
● Crafting collision that allows for proper traversal, physics behavior and player interaction
● Utilize tiling textures and unique layer masks to show proper weathering and achieve high quality renders
● Work with Dynamics departments to ensure physics behavior is correct in game
● Collaborate with outsourcing to create variants of assets, providing examples and feedback along the way
- Hard-Surface Modeling of Industrial/Military Equipment.
- UV Unwrap, Alpha/Decal Creation, PBR Texture Baking and Painting.
- Realtime Presentation with Sketchfab and Rendering with Octane.
Front-end development for Army Defense Language Institute (DLI)
- Creation of 3D models and animations for Virtual Task Trainers and Computer Based Training.
- Development of instruction video content via 3D modeling, Sculpting, UV Unwrap, Texturing, Rigging, Animation, Rendering, Final Composition, Video encoding.
- Teaching DT2630: 3D Modeling and Visualization, an introduction to Autodesk 3ds Max for the Drafting and Design Technology program
- Teaching DT1210: Rapid Visualization Techniques, a sketching and drawing class.
- Increased my customer base and followers on my hobby site by developing commissioned works of high quality, unique characters and animations for a variety of clients around the world
- Gained new skillsets from creating 3d characters, texture painting, rigging and animation over multiple commissions
- Improved my characters and animation quality based on customer and fan feedback and critiques
Contract work as 3D graphics and animation support for multiple Integrated Engineering Training Manuals (IETMs). I built 3d Models of server components, parts and units.
Develop 2D graphics for Courseware.
Paltech is an award-winning provider of innovative technology solutions, helping government agencies adapt to changing environments and achieving their goals.
-Developed 2D and 3D graphics for use with Distributed Learning Education and Training Products contracts
-Collaborated with Instructional System Designers and Development team to create graphics, animation, video and audio editing/encoding, scripting/basic coding and other multimedia training
-Assisted in winning new contracts by creating, designing and editing prototypes and mockups of written and visual materials for prospective clients
-Grew company awareness by presenting products and services at Modsim World 2012
-Helped Human Resources fill two positions by referring professional artists that remained company assets for years
The division of Centura College that offers accredited college degrees and diplomas via online courses.
- Worked closely with courseware writers and design team to develop, create and implement courseware templates, graphics, animations and presentations for online courses in various, accredited degree programs
- Increased employee morale by actively participating in company award ceremonies and events
- Improved department awareness of current events and new hires by maintaining information and created graphics for company intranet and weekly newsletter