George "Rico" Walker
George "Rico" Walker
3D Hardsurface & Texture Artist
Remote, United States

Summary

I am a 3D generalist with a background in traditional art. I specialize in 3D Hard Surface modeling and PBR Texturing.

Resume PDF

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Skills

Hard Surface Modeling3D ModelingLow-poly ModelingHigh-poly ModelingRetopologyUV MappingTexture BakingTexture Painting3D AnimationRenderingPost-productionCharacter DesignCharacter ModelingCharacter Animation2D AnimationClothing DesignDigital SculptingMaterialsLightingSkinningRiggingVideo EditingCompositingLogo DesignDrawingMotion Graphics

Software proficiency

Maya
Maya
RizomUV
RizomUV
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
xNormal
xNormal

Experience

  • Associate Environment Artist at Naughty Dog
    Remote
    February 2023 - October 2023

    ● Create high quality vehicle assets using traditional hard surface modeling techniques

    ● Generate baked down meshes with unique normal maps to complete the smaller details in the vehicle

    ● Crafting collision that allows for proper traversal, physics behavior and player interaction

    ● Utilize tiling textures and unique layer masks to show proper weathering and achieve high quality renders

    ● Work with Dynamics departments to ensure physics behavior is correct in game

    ● Collaborate with outsourcing to create variants of assets, providing examples and feedback along the way

  • Multimedia Artist/ Animator at Potawatomi Training
    Remote, United States of America
    February 2021 - January 2023

    - Hard-Surface Modeling of Industrial/Military Equipment.

    - UV Unwrap, Alpha/Decal Creation, PBR Texture Baking and Painting.

    - Realtime Presentation with Sketchfab and Rendering with Octane.

  • Software Engineer at Advancia Training
    Remote, United States of America
    November 2019 - January 2021

    Front-end development for Army Defense Language Institute (DLI)

  • 3D Modeler/ Animator at Transtec Corporation
    Chesapeake, VA, United States of America
    February 2016 - April 2019

    - Creation of 3D models and animations for Virtual Task Trainers and Computer Based Training.

    - Development of instruction video content via 3D modeling, Sculpting, UV Unwrap, Texturing, Rigging, Animation, Rendering, Final Composition, Video encoding.

  • Adjunct Instructor at ITT Technical Institute
    Norfolk, VA, United States of America
    September 2014 - September 2016

    - Teaching DT2630: 3D Modeling and Visualization, an introduction to Autodesk 3ds Max for the Drafting and Design Technology program

    - Teaching DT1210: Rapid Visualization Techniques, a sketching and drawing class.

  • Freelance 3D Artist & Animator at Self-Employed
    Norfolk,VA
    November 2011 - June 2015

    - Increased my customer base and followers on my hobby site by developing commissioned works of high quality, unique characters and animations for a variety of clients around the world

    - Gained new skillsets from creating 3d characters, texture painting, rigging and animation over multiple commissions

    - Improved my characters and animation quality based on customer and fan feedback and critiques

  • Graphic Artist at Progeny Systems Corporation
    Chesapeake, VA, United States of America
    November 2014 - May 2015

    Contract work as 3D graphics and animation support for multiple Integrated Engineering Training Manuals (IETMs). I built 3d Models of server components, parts and units.

  • Consultant Graphic Artist at Paltech
    Work from Home, United States of America
    October 2014 - September 2015

    Develop 2D graphics for Courseware.

  • Multimedia Specialist at Paltech, Inc
    Newport News, VA, United States of America
    December 2009 - October 2013

    Paltech is an award-winning provider of innovative technology solutions, helping government agencies adapt to changing environments and achieving their goals.

    -Developed 2D and 3D graphics for use with Distributed Learning Education and Training Products contracts

    -Collaborated with Instructional System Designers and Development team to create graphics, animation, video and audio editing/encoding, scripting/basic coding and other multimedia training

    -Assisted in winning new contracts by creating, designing and editing prototypes and mockups of written and visual materials for prospective clients

    -Grew company awareness by presenting products and services at Modsim World 2012

    -Helped Human Resources fill two positions by referring professional artists that remained company assets for years

  • Instructional Designer at Centura College Online
    Virginia Beach, VA, United States of America
    July 2006 - November 2009

    The division of Centura College that offers accredited college degrees and diplomas via online courses.

    - Worked closely with courseware writers and design team to develop, create and implement courseware templates, graphics, animations and presentations for online courses in various, accredited degree programs

    - Increased employee morale by actively participating in company award ceremonies and events

    - Improved department awareness of current events and new hires by maintaining information and created graphics for company intranet and weekly newsletter