Barbenheimer Hot Rod

I took a Substance 3D Painter Class from Christophe Desse while working at Naughty Dog. I was responsible for Texturing and Rendering. I tried out Blender for the first time and used both Eevee and Cycles for rendering.
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Model provided by:
https://www.artstation.com/christophe-desse

Eevee Turntable Render

Eevee Camera Pans Render

Cycles Render A

Cycles Render A

Cycles Render B

Cycles Render B

Maya Viewport - I setup the cards for the flames. I used a combination of free fire images I found on Google and made alpha channels in Photoshop.

Maya Viewport - I setup the cards for the flames. I used a combination of free fire images I found on Google and made alpha channels in Photoshop.

Painter Viewport - I tried a few new things that I learned in Christophe Desse's Class and experimented with new techniques. I used a Position Map to control the split down the center as a Mask Group.

Painter Viewport - I tried a few new things that I learned in Christophe Desse's Class and experimented with new techniques. I used a Position Map to control the split down the center as a Mask Group.

Bridge - Here are all the decals I converted into usable textures and alphas in Photoshop.

Bridge - Here are all the decals I converted into usable textures and alphas in Photoshop.

Blender Viewport - This was my first time using Blender for a project. I got to this point after 3 days using Blender. It was really easy for me to figure out what I needed to do having prior 3D app experience.

Blender Viewport - This was my first time using Blender for a project. I got to this point after 3 days using Blender. It was really easy for me to figure out what I needed to do having prior 3D app experience.

After Effects - Composition showing my layer setup for stacking and fading clips into a seamless loop.

After Effects - Composition showing my layer setup for stacking and fading clips into a seamless loop.