Utility Belt Props

Purpose: Game Prop
A utility belt concept I designed for the Federation Soldier. This was apart of a game project that was cancelled where I learned how to develop Game Assets for UE4.
https://www.artstation.com/artwork/nQNeDe
https://www.artstation.com/artwork/6aRKNV
Purpose: Low Poly character props for Unreal Engine 4
Made in 2019

Sketchfab

Utility Belt Turntable Rendered in Marmoset Toolbag

Max Viewport LODs

Max Viewport LODs

Grenade UE4 viewport

Grenade UE4 viewport Variant A and B

Grenade UE4 viewport Variant A and B

Grenade UE4 viewport Variant B

Grenade UE4 viewport Variant B

Grenade UE4 viewport Variant A and B Top Angle

Grenade UE4 viewport Variant A and B Top Angle

Grenade Wireframe

Grenade Wireframe

Stun Baton UE4 - Default

Stun Baton UE4 - Extended

Stun Baton UE4 Default and Extended

Stun Baton UE4 Default and Extended

Stun Baton Animation

Stun Baton Operation Diagram

Stun Baton Operation Diagram

Batons Wireframe

Batons Wireframe

Baton UVs. Disclaimer: UV Layout is not optimal. This was me learning what not to do. UV Islands need to be straightened. Texel Density should be consistent across ALL models.

Baton UVs. Disclaimer: UV Layout is not optimal. This was me learning what not to do. UV Islands need to be straightened. Texel Density should be consistent across ALL models.

Grenade UVs. Disclaimer: UV Layout is not optimal. This was me learning what not to do. UV Islands need to be straightened. Texel Density should be consistent across ALL models.

Grenade UVs. Disclaimer: UV Layout is not optimal. This was me learning what not to do. UV Islands need to be straightened. Texel Density should be consistent across ALL models.

Side Arm UVs. Disclaimer: UV Layout is not optimal. This was me learning what not to do. UV Islands should be vertical or horizontal, NOT Diagonal. Texel Density should be consistent across ALL models.

Side Arm UVs. Disclaimer: UV Layout is not optimal. This was me learning what not to do. UV Islands should be vertical or horizontal, NOT Diagonal. Texel Density should be consistent across ALL models.

Utility Belt UVs. Disclaimer: UV Layout is not optimal. This was me learning what not to do. UV Islands should be vertical or horizontal, NOT Diagonal. Texel Density should be consistent across ALL models.

Utility Belt UVs. Disclaimer: UV Layout is not optimal. This was me learning what not to do. UV Islands should be vertical or horizontal, NOT Diagonal. Texel Density should be consistent across ALL models.

Pur Ref Artboard

Pur Ref Artboard